Tsunami Arms Shotguns

Note: All magazimes come pre-loaded with ST10 High Explosive Shot only. See below for prices of other rounds.

TSA-480 Slayer 18mm Assault Shotgun: A new creation from TSA, the Slayer is a heavy automatic shotgun designed specifically for extreme damage at close quarters. Equipped with an advanced recoil compensator and able to use 15 or 30-round clips, the Slayer is an excellent for those in need of a versatile close-range weapon. Note: +1 to strike with optional scope.

TSA-480


TSA-482 Razorback 18mm Assault Shotgun / Ion Blaster: A Slayer with an added underbarrel ion blaster that gives added punch at longer ranges. Note: +1 to strike with optional scope.

TSA-482


TSA-485 Street Sweeper 18mm Assault Shotgun: A shortened Slayer without the advanced recoil compensator on the barrel. Very compact and maneuverable, especially in a tight spot. Note: +1 to strike with optional scope.

TSA-485


TSA-487 Bonegrinder 18mm Assault Shotgun / Ion Blaster: A Street Sweeper with an added underbarrel ion blaster that gives added punch at longer ranges. Note: +1 to strike with optional scope.

TSA-487


TSA Shotgun Ammunition

Note: These shells can be fired in normal SDC shotguns, but only in emergencies; there is a cumulative 10% chance per shot that the shell will explode, inflicting full damage to the firer of the weapon.

ST10 18 mm caseless High Explosive Pellets: This is the standard shotgun ammunition available. This round is capable of automatic fire and also packs a significant amount of damage. It is also especially attractive because of its low cost.

ST20 18 mm caseless Beehive Flechette: Similar to ST10 ammo, but has longer range because of the aerodynamic flechettes.
ST30 18 mm caseless Slug: A heavy titanium slug, slightly less powerful than the standard load but capable of much greater range.
ST35 18 mm caseless Heavy Slug: A heavier titanium slug, as powerful as the standard load but capable of greater range.
ST40 18 mm caseless Armor Piercing Slug: A heavy titanium slug jacketed in fullerene material, less powerful than the standard load but capable of much greater range. Effective against infantry in body armor.
ST50 18 mm caseless Heavy Armor Piercing Slug: A heavy tungsten slug jacketed in fullerene material, slightly less powerful than the standard load but capable of much greater range. Effective against infantry in body armor and even light power armor.
ST60 18mm caseless Micro-Grenade: More commonly known as 'Ultra-Poppers', these are miniature grenades that count among the most powerful rounds TSA has ever produced.

ST70 18 mm caseless Concussion Rounds: Known better as 'Kickers', these powerful rounds inflict little damage but can easily knock down infantry and even light power armors!

ST80 18 mm caseless Rocket-propelled Rounds: Essentially miniature rockets that use their extreme speed to cause damage. Theserounds are also capable of knocking down infantry in body armor and even some light power armor.

ST90 18 mm caseless Plasma: A unique creation that takes a solid slug that violently transforms into a plasma blast just after being fired.
ST100 18mm caseless Razorbuck: Fires 2 weighted balls with a monomolecular filament connecting them, doing incredible damage.

ST110 18 mm caseless Dragon's Breath: Effectively turns the shotgun into a 2-second flamethrower.
ST120 18mm caseless Firecrackers: Designed to compromise seals on body armor, power and robot armors and military vehicles in order to introduce contaminants or chemical weapons into the interior.

TSA 18mm Chemical Shotgun Rounds: Any TSA chemical grenade is available as a shotgun shell, but at a greatly reduced range and effectiveness. The chemical affects only one target, and only lasts for one melee attack before dispersing to non-effective levels. These shells are available for 1/2 the listed price of the grenade, and are limited to the normal range of the gun and single shots only.

TSA 15mm Rounds: Any 15mm Caseless or 15mm Extended Caseless round can be adapted for use in TSA assault shotguns; add 20% to the total price of the round, and the range is limited to the normal range of the weapon it is used in (don't forget to take into account any range modifiers listed with the particular ammo).


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This page was created on July 20, 2000.
Last modified on February 10, 2005.