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Following the success of the Bearcat Modular Weapon System, TSA designers have triumphed again with the introduction of the Thunderhammer Modular Weapon System. The Thunderhammer system consists of seven base modules (three SMGs, a shotgun, wire carbine, laser and ion modules) which can be combined with any of seven heavy assault modules (22mm cannon, grenade launcher, plasma cannon, two types of flamethrower, P-beam cannon and railgun); this versatility can handle any conceivable threat, from a lone infantryman to numerous supernatural predators. The modules can be used alone or combined (a detachable stock is available for the base modules, and a grip and firing mechanism is available for the assault modules). TSA plans to introduce many more into the TSA-600 line, one for every occasion... so keep checking back!
Game Notes: It takes one full melee to change modules, whether base or assault. All modules come with an enhanced optical sight (+1 to strike, aimed and burst).
Other components:
- Shoulder stock - 120 credits
- Assault module grip - 550 credits
TSA-601 Goblin 12.5mm caseless Submachine Gun Base Module: A standard 12.5mm submachine gun that uses a special helical-feed clip that saves greatly on space.

TSA-601 alone and with optional stock and enhanced optical sight.
- Weight:
5.6 lbs.
- Mega-Damage:
- 1D4 per shot
- 10-round burst: 3D6
- 25-round burst: 5D6
- 50-round burst: 1D4x10+10 (2 attacks)
- Range:
800 feet
- Rate of Fire:
see Mega-Damage
- Payload:
100-round clips
- Market Cost:
18,000 credits
- Reloads:Full clips cost 1000 credits; please see
Section 5 - Ammunition,Magazines and Grenades for available ammo types and prices.
TSA-602 Wraith 15mm caseless Submachine Gun Base Module: A heavier SMG, firing the more potent 15mm ammunition.

TSA-602 alone and with optional stock and enhanced optical sight.
- Weight:
6 lbs.
- Mega-Damage:
- 2D4 per shot
- 10-round burst: 6D6
- 25-round burst: 1D6x10 (2 attacks)
- Range:
800 feet
- Rate of Fire:
see Mega-Damage
- Payload:
60-round clips
- Market Cost:
19,000 credits
- Reloads: Full clips cost 1000 credits; please see
Section 5 - Ammunition,Magazines and Grenades for available ammo types and prices.
TSA-603 Gargoyle 15mm Extended caseless Submachine Gun Base Module: The heaviest of the TSA-600 series SMGs (also with the lowest payload).

TSA-603 alone and with optional stock and enhanced optical sight.
- Weight:
6.2 lbs.
- Mega-Damage:
- 2D4 per shot
- 10-round burst: 6D6
- 25-round burst: 1D6x10 (2 attacks)
- Range:
1600 feet
- Rate of Fire:
see Mega-Damage
- Payload:
30-round clips
- Market Cost:
21,500 credits
- Reloads: Full clips cost 1000 credits; please see
Section 5 - Ammunition,Magazines and Grenades for available ammo types and prices.
TSA-604 Minotaur 18mm Assault Shotgun Base Module: A weapon based on the recently introduced TSA shotgun line. Note: uses standard TSA shotgun clips.

TSA-604 alone and with optional stock and enhanced optical sight.
- Weight:
6.4 lbs.
- Mega-Damage:
6D6 MD, + 50% within 15 feet.
- Range:
180 feet
- Rate of Fire:
single shots or 3-shot bursts only.
- Payload:
15-round clips or 30-round drum clips.
- Market Cost:
23,000 credits.
- Reloads:
350 credits per loaded 15-round clip, 600 for a loaded 30-round drum; please see the
Shotgun Section for available ammo types and prices.
TSA-606 Banshee 0.8mm Wire Carbine Base Module: A handy weapon designed to penetrate body armor and take the fight out of your opponents.

TSA-606 alone and with optional stock and enhanced optical sight.
- Weight:
6.3 lbs.
- Mega-Damage:
1D6 per 10-meter burst of wire, plus on body armor with less than 100 MDC, penetration is automatic, and the occupant takes 2D6x10 SDC from the wire snippets that penetrate his body. On armor from 101 to 200 MDC, there is a 50% chance of penetration, and on armor with 201 to 250 MDC there is just a 10% chance of penetration (which means this weapon can penetrate light power armor, such as the NG Samson and the old-style SAMAS).
- Range:
1000 feet
- Rate of Fire:
single bursts only
- Payload:
20 10-meter bursts (500 meters)
- Market Cost:
38,000 credits - very rare!
- Reloads:
6,000 credits per fully loaded and charged clip. Non-reloadable.
TSA-607 Valkyrie Laser Carbine Base Module: A typical laser carbine.

TSA-607 alone and with optional stock and enhanced optical sight.
- Weight: 5.2 lbs.
- Mega-Damage: 3D6 per shot
- Range:2000 feet
- Rate of Fire: equal to Hand-to-Hand attacks
- Payload: 15 shots (short clip only) plus 25 shots are stored in the internal battery.
- Market Cost: 17,500 credits
- Reloads: Uses standard short E-clips.
TSA-608 Serpent Ion Carbine Base Module: A typical ion carbine.

TSA-608 alone and with optional stock and enhanced optical sight.
- Weight: 5.5 lbs.
- Mega-Damage: 4D6 per shot
- Range:800 feet
- Rate of Fire: equal to Hand-to-Hand attacks
- Payload: 25 shots (short clip only) plus 25 shots are stored in the internal battery.
- Market Cost: 15,000 credits
- Reloads: Uses standard short E-clips.
TSA-610 Hellhound 22mm Assault Cannon Module: A heavy module that fires the hard-hitting 22mm caseless munition.

TSA-610 with TSA-601 module and enhanced optical sight.
- Weight: 7.6 lbs.
- Mega-Damage: 1D4x10+10 per shot
- Range: 1200 feet
- Rate of Fire: equal to Hand-to-Hand attacks
- Payload: 10 shots per non-reloadable clip
- Market Cost: 40,000 credits
- Reloads: 1800 credits per non-reloadable clip
TSA-613 Earthshaker 25mm Grenade Launcher Module: A heavy grenade launcher module. Note: This weapon has been banned by the CS; possession could result in fines, incarceration or worse!

TSA-613 with TSA-607 module and enhanced optical sight.
- Weight: 13 lbs.
- Mega-Damage: varies with grenade type
- Range: varies with grenade type
- Rate of Fire: single shots or 5-shot bursts
- Payload: 30 grenades per clip
- Market Cost: 57,000 credits
- Reloads: 2200 credits per empty clip; see Section 5 - Ammunition, Magazines and Grenades for available grenade types and prices.
TSA-615 Scorcher Plasma Cannon Module: A standard plasma cannon.

TSA-615 with TSA-606 module and enhanced optical sight.
- Weight: 11 lbs.
- Mega-Damage: 6D6
- Range: 3000 feet
- Rate of Fire: equal to Hand-to-Hand attacks
- Payload: 30 shots per E-canister
- Market Cost: 35,000 credits
- Reloads: Uses a standard E-canister
TSA-616 Inferno Plasma Flamethrower Module: A variant on a Wellington Industries weapon, the Inferno uses standard E-clips to create a fan of plasma-based flame that functions much like the flamethrowers of old. Excellent for flushing out enemies holed up out of reach of conventional weapons.

TSA-616 with TSA-604 module and enhanced optical sight.
- Weight: 18 lbs.
- Mega-Damage:
- Short burst: 3D6 M.D.
- Long burst (2 attacks): 1D4x10+10 M.D., uses up three E-clip charges.
- Area Spray: An area of 10 feet can be covered per hand-to-hand attack of the firer (so someone with five attacks can cover an area or length of 50 feet, inflicting 2D6 damage to all targets in that area.
- Range: 300 feet
- Rate of Fire: Single shot or concentrated burst
- Payload: 9 short bursts per standard E-clip, 12 per long E-clip, 18 short bursts per E-canister.
- Market Cost: 38,000 credits
- Reloads: Uses a standard E-clip or E-canister.
TSA-617 Immolator Napalm-P Flamethrower Module: Another old idea made new, this weapon takes the flamethrower and brings it into the modern age. Firing a special blend of chemicals and plasma called Napalm-P, this weapon has tremendous destructive potential in a small package.

TSA-617 with TSA-608 module and enhanced optical sight.
- Weight: 18 lbs.
- Mega-Damage:
- Short burst: 3D6 M.D.
- Long burst (2 attacks): 1D4x10+10 M.D.
- Area Spray: An area of 10 feet can be covered per hand-to-hand attack of the firer (so someone with five attacks can cover an area or length of up to 50 feet, inflicting 2D6 damage to all targets in that area.
- In addition, any target struck continues to take 2D6 M.D. per melee for 1D4 minutes as the fuel continues to burn. The only way to extinguish the flames is to roll in dirt or sand for one entire melee round, until the plasma is rubbed off.
- Range: 300 feet
- Rate of Fire: See Mega-Damage.
- Payload: 15 Short bursts per Napalm-P bottle.
- Market Cost: 40,000 credits
- Reloads: 500 credits per disposable Napalm-P bottle
TSA-619 Titan Particle Cannon Module: A heavy, powerful particle beam cannon suitable for the heaviest armor or toughest supernatural beings.

TSA-619 with TSA-601 module and enhanced optical sight.
- Weight:
13 lbs.
- Mega-Damage:
1D4x10 per shot
- Range:
1200 feet
- Rate of Fire:
equal to hand-to-hand attacks
- Payload:
30 shots per E-canister
- Market Cost:
80,000 credits
- Reloads:
Uses a standard E-Canister
TSA-620 Executioner MLA Rifle Assault Module: The module that gives the TSA-600 line its long-range kick. The Executioner is a shortened version of the TSA-250 Slammer MLA rifle (essentially a railgun) that has a range comparable to most current full-size railguns. The power source is included in the non-reloadable clip.

TSA-620 with TSA-601 module and enhanced optical sight.
- Weight:
17 lbs.
- Mega-Damage:
1D4x10+10 per shot
- Range:
4000 feet
- Rate of Fire:
equal to the number of hand-to-hand attacks
- Payload:
10 slugs per non-reloadable clip
- Market Cost:
60,000 credits (rare)
- Reloads:
4500 credits per non-reloadable clip
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This page was created on November 15, 2000.
Last modified on February 10, 2005.